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When you get an idea and you start

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turning the idea over in your head and

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inspecting it and trying to figure out

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what the strengths of the idea are and

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what the weaknesses of the idea are.

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A lot of the time that's when you start

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to figure out

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what medium

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the idea would work in best. When you

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get to comics,

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you have a whole different area of

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territory. We get to use

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the pictures and the words to try and do

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things inside the head of the reader

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that you might never be able to do in

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pros or in film.

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For example,

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why don't I take you through the process

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of plotting a comic and not just

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plotting a comic, but of taking an idea

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through to a script. Um, now bear in

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mind that one of the strange things

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about writing comics is, as far as I can

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tell, there are probably as many ways to

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write a comic as there are people in

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history who have written comics. Um, I

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do it my way. I'm sure everybody else

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does it their way. But I can give you

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how I do it and how I did it.

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Saman 19. In Samman 19, this is uh the

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first of the absolute Sam Man volumes.

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It is huge. It is very heavy. You could

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use it to stun a burglar if necessary,

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which has always been my definition of

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art. I had been to a performance of A

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Midsummer Night's Dream.

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I'd loved it. I'd forgotten how funny it

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was. And it was an open air theater. And

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there was something very strange and

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magical about being outside as the play

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began in daylight and moved into night.

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What would be interesting

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about Midsummer Night's Dream? How could

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I do this? I thought, well, the the

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first performance

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of Midsummer Night's Dream outside with

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Shakespeare

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and Shakespeare's men, putting it on

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before an audience

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consisting of Oberon

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and Titania and Puck and the fairy

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creatures who would all be a little bit

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more dark and dangerous than they are in

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the play as a gift.

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And I thought, I like that. that feels

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like it's about something.

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And it also felt

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dangerous, felt odd. Nobody had ever

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done anything like that in a monthly

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comic. So then I reread the play, A

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Midsummer Night's Dream, just made

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notes, just put little pencil marks

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where I thought lines would be important

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because

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I realized, of course, I was going to

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have to have various layers of action

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going on through the story. There would

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be the play always ticking on. There

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would be the front row of the audience,

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which would be Morpheus, the Sandman,

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the Lord of Dreams, and Oberon, and

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Titania and Puck. There would be the

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back row of the audience. I love the

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idea of just a bunch of idiot fairies

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commenting on the action and explaining

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it to each other. I thought that'll be

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fun.

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And then I began.

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The way that you begin, if you're me,

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is you take some paper. You take a bunch

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of sheets of paper. You staple them

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together. I fold them over.

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And I knew I had 24 pages. So, I

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numbered 1 to 24.

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And actually, all

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I needed to know, I didn't fill in very

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much detail in the middle. Normally,

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I'll fill in roughly what's happening on

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each page, but all I needed was starting

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and ending on this. I knew that

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everything else was going to be dictated

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by the pace of the play. So, page one is

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traveling. Page two, meet the Sandman.

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Page three, set up. Wendle, open the

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gate. Page four, the fairies are there.

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And that's my first notes to myself.

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So, as I begin,

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I draw out roughly what is going to be

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in each panel. And I'm not doing this

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for any other reason than

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because what I want to do

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is know

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how big a panel,

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how much information I can ask an artist

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to put in a panel. You're not going to

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say, "Okay, this is a 12 panel page."

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And on page seven, I want the entire

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uh Plutonian space force coming in while

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down on the earth, we can see uh little

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Rodney and his dog running away and his

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dog has got a flower. And you're going,

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"No, you can't put all that information

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on a 12 panel page. You have a very

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small amount of information in each

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panel. The panel here is the unit of

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information

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and they're small.

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So, I begin

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by just roughing things out for myself.

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What you can see here is an ox pulling a

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wagon and up on the hillside is the long

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man of Wilmington and he's standing

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there and he's holding a stick. And I

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thought, what if it isn't a stick? What

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if he's a gatekeeper? What if he could

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open a door? And that's how the fairy

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folk come out of the hill. So that's

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already a visual for me, which means

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we're planting it there right from the

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get- go. So my little stick figures are

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instructions to me. They are only seen

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by me. If you do it like this, your

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thumbnails will only be seen by you. You

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don't ever have to show them to anybody

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else. You definitely don't have to show

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them to an artist who can actually draw.

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And the dialogue that I write down here

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is dialogue for me.

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But mostly what it does is tell me what

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the dialogue needs to do. It doesn't

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need to tell me what the words are.

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That's not what this is for. What this

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is for is breaking down

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the beats of the story for me.

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It's telling me that my method of

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storytelling, getting from one panel to

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the next with a story, making something

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that somebody who can read comics can

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read as a story is going to work. That's

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important.

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If I have an idea for what people need

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to be saying in a panel exactly, I'll

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I'll note it down, but I will spend no

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time at all trying to get it exactly

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right because that's when you write the

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script.

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People ask how you write a comic script.

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And a comic script is much more

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complicated than a film script. In a

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film script, you just say what happens.

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And the director and the editor and the

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storyboard artists, the camera people,

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they're all going to decide how that is

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told. That's not up to me as a script

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writer. And in fact, if I give them too

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much detail, they will probably get

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grumpy. Um, in comics, nobody gets

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grumpy because the function that you're

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performing

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as a writer of comics, of graphic

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novels, in film terms, you're the

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director

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and you're the writer and you're the

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editor and the artist gets to be all of

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the actors, the director of photography

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and the cameraman and the production

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designer.

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And so together you were a full team and

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and finished off by the uh the letterer

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who in this context I suppose would be

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the sound person um and the colorist who

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would of course be the grader. And now

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we're getting silly. So

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um for me a script is a letter. When I'm

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writing a script I'm writing a letter to

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the artist. I want that letter to

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inspire them. I want that letter to

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infuse them. I want that letter to

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describe what we're doing and why we're

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doing it and what this is about. And I

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want to make them complicit in

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everything that we do.

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So, uh, fortunately in this Absolute

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Samman volume 1, the script is actually

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printed.

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So, we begin with me just trying to set

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the scene

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for Charles Vess.

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I set the scene. I say hello. I describe

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some of the characters we're going to be

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meeting. The Sandman, very tall, very

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pale. If you like the goatee he had the

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last time we saw him in this time

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period, then keep it. I don't mind one

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way or the other. And a little note to

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the letterer. I said, Todd, this story

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is going to be lettering heavy. I know

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before starting. So, if you can letter

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it slightly smaller than it's your

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normal practice. Thank you. Ready? Me

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neither. Here goes. And we begin just

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with page one, panel one.

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So, here I've got my little doodle to

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myself. And one of the things I know is

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I need more information in this panel

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that I could fit into a smaller panel.

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So, it's across the whole of the top

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tier. And I describe it here. Long shot,

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large panel, the South Downs on a late

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summer's afternoon, fine weather. In the

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background, small on a hillside, we can

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see the long man of Wilmington. He looks

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like he does now, except he's wearing a

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hat of some kind or the outline of a

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helmet. Originally, apparently, he had

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one. A white chalk figure outlined in a

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doorway cut into the turf on the side of

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Windover Hill. Coming toward us,

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following a rough path in the turf,

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trotten to mud, is a procession of four

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rough wooden carts. Three drawn by huge

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Shia horses. None of your thoroughbred

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Arab steeds here. One possibly drawn by

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an ox or oxen. I've described this in a

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certain amount of detail here, but you

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don't need to cram it all in. Just bear

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it in mind. So, at this point,

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we get to page two, panel one. Long

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shot. Shakespeare has turned to the

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procession of people and carts hand on

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his hips shouting hold fast we stop here

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my friends Hamn go and wait with Condle

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and the other boys but father

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page two panel two Shakespeare walking

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up the steep and grassy hill probably

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from behind he's sweating if we can see

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his face no dialogue Hamnet his face

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slightly unreadable but definitely not

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looking very happy fills the panel one

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of the things I love about comics is the

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silent panel

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Um, in pros you cannot have a silent

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panel. You are talking. But in comics,

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you get moments when nobody is saying

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anything, where everything is still. And

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they act as punctuation.

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They can act as a beat. They can act to

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underscore something. They make your

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audience, they make your reader

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contribute. They bring themselves to a

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silent panel.

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What are the people saying? What does

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this mean? How do they feel? When I was

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reading out the script for Charles Vest,

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there were things that fascinated me

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that I put in there for him.

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Lines of of things that are actually

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impossible to draw. Even, you know, his

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his

270
00:13:02,639 --> 00:13:06,240
cloak is blowing in a non-existent wind.

271
00:13:06,240 --> 00:13:11,200
Tell your artist things that

272
00:13:11,200 --> 00:13:15,279
they can't draw, but they need to know.

273
00:13:15,279 --> 00:13:17,440
And you can describe

274
00:13:17,440 --> 00:13:20,320
all sorts of emotions, describe how

275
00:13:20,320 --> 00:13:22,160
people look, describe how they react,

276
00:13:22,160 --> 00:13:24,639
describe what they're thinking

277
00:13:24,639 --> 00:13:29,040
because the artist knows. And that will,

278
00:13:29,040 --> 00:13:31,760
with luck, make it through into the

279
00:13:31,760 --> 00:13:34,240
pictures and into the story and into the

280
00:13:34,240 --> 00:13:36,880
world.

281
00:13:42,160 --> 00:13:47,279
The page for me in comics

282
00:13:47,279 --> 00:13:49,040
is

283
00:13:49,040 --> 00:13:51,040
your unit.

284
00:13:51,040 --> 00:13:53,600
It's a unit in a way that it isn't

285
00:13:53,600 --> 00:13:56,240
normally in pros. In pros, it doesn't

286
00:13:56,240 --> 00:13:59,279
really matter how something is

287
00:13:59,279 --> 00:14:01,120
pageionated.

288
00:14:01,120 --> 00:14:03,519
And the reason that I sit here and I

289
00:14:03,519 --> 00:14:06,639
break everything down, the reason that

290
00:14:06,639 --> 00:14:09,440
all of what I'm doing here is to tell me

291
00:14:09,440 --> 00:14:11,600
what fits on a page, how it works on a

292
00:14:11,600 --> 00:14:13,600
page, when you're turning the page, when

293
00:14:13,600 --> 00:14:19,040
you're not turning the page, is so that

294
00:14:19,040 --> 00:14:21,279
beat forbe

295
00:14:21,279 --> 00:14:24,639
I'm in control and I go, good. The page

296
00:14:24,639 --> 00:14:28,560
is the unit. The panel in comics is a

297
00:14:28,560 --> 00:14:31,920
single illustration. you need another

298
00:14:31,920 --> 00:14:33,760
illustration next to it, another panel

299
00:14:33,760 --> 00:14:36,800
in order to make it comics.

300
00:14:36,800 --> 00:14:38,720
It only starts to become comics at the

301
00:14:38,720 --> 00:14:43,279
moment where the reader begins to fill

302
00:14:43,279 --> 00:14:44,880
in

303
00:14:44,880 --> 00:14:47,760
between what happens in that panel and

304
00:14:47,760 --> 00:14:49,600
what happens in the next panel.

305
00:14:49,600 --> 00:14:51,440
Sometimes

306
00:14:51,440 --> 00:14:53,680
you can use the page in an incredibly

307
00:14:53,680 --> 00:14:57,360
powerful way. You can surprise people.

308
00:14:57,360 --> 00:15:00,560
Um, you can make somebody see something

309
00:15:00,560 --> 00:15:03,040
that they haven't seen before.

310
00:15:03,040 --> 00:15:05,600
For example,

311
00:15:05,600 --> 00:15:08,880
in Sandman number 7, probably the

312
00:15:08,880 --> 00:15:11,600
nearest thing to a classical

313
00:15:11,600 --> 00:15:14,000
superhero versus super villain battle

314
00:15:14,000 --> 00:15:16,000
that there ever is in the entirety of

315
00:15:16,000 --> 00:15:20,560
Sandman, where Dr. D this this skeleton

316
00:15:20,560 --> 00:15:24,320
headed monstrous creature

317
00:15:24,320 --> 00:15:27,360
has the Sandman's ruby

318
00:15:27,360 --> 00:15:31,680
in which the Sandman's power is and he

319
00:15:31,680 --> 00:15:34,560
says this is your life and I'm crushing

320
00:15:34,560 --> 00:15:38,480
it with my hands and he crushes it and

321
00:15:38,480 --> 00:15:42,639
destroys it and there's a huge explosion

322
00:15:42,639 --> 00:15:45,680
and we go over the page and now there's

323
00:15:45,680 --> 00:15:48,720
just a tiny figure against a completely

324
00:15:48,720 --> 00:15:51,199
white background. And we move in and

325
00:15:51,199 --> 00:15:53,120
we're still in this completely white

326
00:15:53,120 --> 00:15:55,279
background.

327
00:15:55,279 --> 00:15:58,320
And Dr. D says, "I did it. I killed him.

328
00:15:58,320 --> 00:16:00,320
Whoever he was, whatever it was, it's

329
00:16:00,320 --> 00:16:02,320
dead. The ruby. The ruby's gone, too. I

330
00:16:02,320 --> 00:16:05,120
feel so strange." He does a little

331
00:16:05,120 --> 00:16:07,920
speech about how I rule it. I'm I'm the

332
00:16:07,920 --> 00:16:09,759
king of dreams of everything. It's

333
00:16:09,759 --> 00:16:11,920
funny. I always thought when I became

334
00:16:11,920 --> 00:16:13,519
king, I thought there would be applause.

335
00:16:13,519 --> 00:16:16,399
I thought somebody would say something.

336
00:16:16,399 --> 00:16:18,160
and he's standing there floating against

337
00:16:18,160 --> 00:16:20,560
this pure white background. And we go

338
00:16:20,560 --> 00:16:23,120
over the page

339
00:16:23,120 --> 00:16:25,839
and we go over the page and we realize

340
00:16:25,839 --> 00:16:29,199
that he is standing and the palm, the

341
00:16:29,199 --> 00:16:31,839
white white palm of Morpheus, the

342
00:16:31,839 --> 00:16:34,240
Sandman's hand. And that's what we've

343
00:16:34,240 --> 00:16:37,360
been seeing. And Morpheus says, "Thank

344
00:16:37,360 --> 00:16:40,240
you, John D."

345
00:16:40,240 --> 00:16:43,360
And I had forgotten how much of my power

346
00:16:43,360 --> 00:16:45,040
I'd placed in that ruby. And when you

347
00:16:45,040 --> 00:16:48,000
you smashed it, it all came back. And

348
00:16:48,000 --> 00:16:50,560
it's a moment that I could not do. I

349
00:16:50,560 --> 00:16:53,360
could not pull that off without being in

350
00:16:53,360 --> 00:16:57,680
control of when the pages are turned.

351
00:16:57,680 --> 00:17:00,000
And actually, when we did the the

352
00:17:00,000 --> 00:17:02,639
graphic novel version of this, we then

353
00:17:02,639 --> 00:17:07,600
had to create this one page where you

354
00:17:07,600 --> 00:17:11,919
get the tiny tiny figure of Dr. D

355
00:17:11,919 --> 00:17:14,480
hanging in the air.

356
00:17:14,480 --> 00:17:17,600
because we needed that page turn always

357
00:17:17,600 --> 00:17:21,199
to exist. The problem

358
00:17:21,199 --> 00:17:23,679
with comics is you cannot put something

359
00:17:23,679 --> 00:17:25,760
important

360
00:17:25,760 --> 00:17:28,880
on a right- hand page or you can't put a

361
00:17:28,880 --> 00:17:30,640
plot surprise on a right- hand page

362
00:17:30,640 --> 00:17:31,919
because people are going to see it as

363
00:17:31,919 --> 00:17:34,640
they turn the page.

364
00:17:34,640 --> 00:17:36,000
They may not be looking at it. They may

365
00:17:36,000 --> 00:17:37,360
not be trying to see it, but they will

366
00:17:37,360 --> 00:17:40,160
kind of see it. So, if it's going to be

367
00:17:40,160 --> 00:17:41,520
a surprise, if it's going to have

368
00:17:41,520 --> 00:17:44,480
impact, put it on a lefthand page. Let

369
00:17:44,480 --> 00:17:49,720
people turn the page and find the thing.

370
00:17:55,919 --> 00:17:58,000
So, there are there are geniuses in

371
00:17:58,000 --> 00:18:02,559
comics who write and draw and letter and

372
00:18:02,559 --> 00:18:05,760
color and do everything themselves. uh

373
00:18:05,760 --> 00:18:08,640
people like Chris Wear who you look at

374
00:18:08,640 --> 00:18:12,080
or or Art Spiegelman um

375
00:18:12,080 --> 00:18:14,240
they are brilliant.

376
00:18:14,240 --> 00:18:17,200
I am not that brilliant. So in order to

377
00:18:17,200 --> 00:18:19,840
create comics I need people who can do

378
00:18:19,840 --> 00:18:24,080
things and I have collaborators and we

379
00:18:24,080 --> 00:18:27,760
all work together. We all work together

380
00:18:27,760 --> 00:18:30,559
to create something. Let's let's look at

381
00:18:30,559 --> 00:18:32,640
Sandman 19 again. It's a a lovely

382
00:18:32,640 --> 00:18:36,880
example. Now the way that comics

383
00:18:36,880 --> 00:18:39,760
traditionally are done was it would be

384
00:18:39,760 --> 00:18:43,679
drawn out first of all in pencil and

385
00:18:43,679 --> 00:18:46,320
once penciled it would go to the

386
00:18:46,320 --> 00:18:50,160
letterer and the letterer in ink would

387
00:18:50,160 --> 00:18:51,760
letter

388
00:18:51,760 --> 00:18:54,320
draw the word balloons put the lettering

389
00:18:54,320 --> 00:18:56,960
inside them and then that would go back

390
00:18:56,960 --> 00:18:58,720
to the artist or go to a different

391
00:18:58,720 --> 00:19:01,520
artist to ink and inking is not

392
00:19:01,520 --> 00:19:04,080
coloring. Inking is the process of going

393
00:19:04,080 --> 00:19:08,480
over the pencil lines in black India ink

394
00:19:08,480 --> 00:19:11,039
in order to create something that is now

395
00:19:11,039 --> 00:19:13,360
reproducible. Shooting from pencils

396
00:19:13,360 --> 00:19:15,840
never really works because you lose a

397
00:19:15,840 --> 00:19:19,280
whole lot of detail. So the first and

398
00:19:19,280 --> 00:19:22,400
most important collaborator on this uh

399
00:19:22,400 --> 00:19:25,039
which is Charles Vess and Charles

400
00:19:25,039 --> 00:19:28,080
pencled and Charles inked and

401
00:19:28,080 --> 00:19:30,240
fortunately we have some of Charles

402
00:19:30,240 --> 00:19:34,799
beautiful pencils here and he uh part of

403
00:19:34,799 --> 00:19:38,160
the fun of Charles's pencils

404
00:19:38,160 --> 00:19:41,840
is looking at how he laid something out.

405
00:19:41,840 --> 00:19:45,919
We have the the oxen. We have the four

406
00:19:45,919 --> 00:19:49,039
carriages here. We have uh one covered

407
00:19:49,039 --> 00:19:51,280
up some with people in them. You can't

408
00:19:51,280 --> 00:19:53,120
really see what the props are. They're

409
00:19:53,120 --> 00:19:56,080
walking alongside a wall. It definitely

410
00:19:56,080 --> 00:19:59,440
looks incredibly Sussexy. He then took a

411
00:19:59,440 --> 00:20:02,640
much smaller version of what I did after

412
00:20:02,640 --> 00:20:05,440
that was tell the next four panels in

413
00:20:05,440 --> 00:20:10,000
evensized panels. And Charles

414
00:20:10,000 --> 00:20:11,679
being an artist and having much more

415
00:20:11,679 --> 00:20:14,799
design sense than I do just told this

416
00:20:14,799 --> 00:20:16,720
little sequence.

417
00:20:16,720 --> 00:20:21,120
He puts one panel smaller in set. We see

418
00:20:21,120 --> 00:20:23,520
Shakespeare and Hamnet walking ahead of

419
00:20:23,520 --> 00:20:26,559
the oxen and Hamlet says, "But father,

420
00:20:26,559 --> 00:20:28,000
you said that we will be performing the

421
00:20:28,000 --> 00:20:29,919
new play tonight. Where shall we play it

422
00:20:29,919 --> 00:20:33,120
if not in an inn? I have no idea, but we

423
00:20:33,120 --> 00:20:34,640
will know soon. Keep your eyes on the

424
00:20:34,640 --> 00:20:38,480
road ahead, lad. but father and sooner

425
00:20:38,480 --> 00:20:40,240
or later

426
00:20:40,240 --> 00:20:43,520
it would be colored in and would look

427
00:20:43,520 --> 00:20:46,799
look like this. And then you do have

428
00:20:46,799 --> 00:20:48,799
another artist working on this page. In

429
00:20:48,799 --> 00:20:50,640
this case, it's an artist named Steve

430
00:20:50,640 --> 00:20:52,159
Olif.

431
00:20:52,159 --> 00:20:56,320
And Steve colored this comic. And one of

432
00:20:56,320 --> 00:20:58,400
the things that he was doing was make

433
00:20:58,400 --> 00:21:02,240
everything darker as things went on. It

434
00:21:02,240 --> 00:21:05,600
starts on a glorious summer's day. It's

435
00:21:05,600 --> 00:21:07,840
going to head into dusk and then into

436
00:21:07,840 --> 00:21:09,360
darkness.

437
00:21:09,360 --> 00:21:12,640
And Steve Olaf's coloring

438
00:21:12,640 --> 00:21:15,360
was really elegant. It just he didn't

439
00:21:15,360 --> 00:21:17,679
work on Sandman for very long, but when

440
00:21:17,679 --> 00:21:20,559
he did, what he gave us was absolutely

441
00:21:20,559 --> 00:21:24,320
magic. It was lettered by Todd Klene.

442
00:21:24,320 --> 00:21:28,400
Todd is a glorious letterer. I think he

443
00:21:28,400 --> 00:21:31,679
now has won more awards for lettering

444
00:21:31,679 --> 00:21:34,559
than any other living human being. Uh he

445
00:21:34,559 --> 00:21:36,799
won them, a lot of them through Sandman.

446
00:21:36,799 --> 00:21:39,600
And what was what was almost cruel of me

447
00:21:39,600 --> 00:21:41,440
was when I discovered everything that

448
00:21:41,440 --> 00:21:44,159
Todd could do, I'd make him do those

449
00:21:44,159 --> 00:21:46,799
things. So we got to the point where

450
00:21:46,799 --> 00:21:49,679
every member of Dream's family of the

451
00:21:49,679 --> 00:21:51,600
Seven Endless had a completely different

452
00:21:51,600 --> 00:21:53,760
lettering style. So many of the

453
00:21:53,760 --> 00:21:55,760
characters who turn up would have their

454
00:21:55,760 --> 00:21:59,919
own lettering style. Um, I like the idea

455
00:21:59,919 --> 00:22:03,600
that you can kind of hear the lettering

456
00:22:03,600 --> 00:22:06,240
in comics. You're having to do a sort of

457
00:22:06,240 --> 00:22:08,960
moment of sinthesia there. Any sound

458
00:22:08,960 --> 00:22:11,919
effect you see, whether it's a flack or

459
00:22:11,919 --> 00:22:16,480
a plop, um, it's going to be written and

460
00:22:16,480 --> 00:22:21,039
yet you're taking it as a sound.

461
00:22:21,039 --> 00:22:25,600
and that you need somebody like Todd to

462
00:22:25,600 --> 00:22:29,880
actually pull off for you.

463
00:22:33,919 --> 00:22:35,039
And then there are invisible

464
00:22:35,039 --> 00:22:38,240
collaborators. There's my editor Karen

465
00:22:38,240 --> 00:22:42,240
Burgerer. And Karen was a fabulous,

466
00:22:42,240 --> 00:22:45,200
fabulous editor. She looked at the

467
00:22:45,200 --> 00:22:47,919
script. She normally didn't have much to

468
00:22:47,919 --> 00:22:50,400
say about the scripts.

469
00:22:50,400 --> 00:22:54,880
um because she liked them. Saman 19 her

470
00:22:54,880 --> 00:22:58,240
reply to me was look I don't understand

471
00:22:58,240 --> 00:22:59,840
Shakespeare particular I'm not a big fan

472
00:22:59,840 --> 00:23:02,400
of Shakespeare

473
00:23:02,400 --> 00:23:04,240
I'm not sure what the heart of this

474
00:23:04,240 --> 00:23:07,280
story is

475
00:23:07,280 --> 00:23:11,120
and I thought right okay

476
00:23:11,120 --> 00:23:13,679
and I had to stop and think between my

477
00:23:13,679 --> 00:23:16,080
first draft on the script and my second

478
00:23:16,080 --> 00:23:17,919
what was the heart what was it really

479
00:23:17,919 --> 00:23:21,520
about and you can call that theme

480
00:23:21,520 --> 00:23:24,240
but Really, it's just what's it about?

481
00:23:24,240 --> 00:23:27,520
What does it mean? Why is this story

482
00:23:27,520 --> 00:23:29,679
important?

483
00:23:29,679 --> 00:23:31,679
Theme at the end of the day is just why

484
00:23:31,679 --> 00:23:35,520
should we care? Why should you care? And

485
00:23:35,520 --> 00:23:39,039
I had an editor whose opinion I trusted,

486
00:23:39,039 --> 00:23:40,960
loved, and respected who was saying to

487
00:23:40,960 --> 00:23:42,880
me,

488
00:23:42,880 --> 00:23:46,320
why should I care about all of this?

489
00:23:46,320 --> 00:23:48,640
And I thought, well, actually,

490
00:23:48,640 --> 00:23:52,240
the heart of this story is Hamnut. is

491
00:23:52,240 --> 00:23:54,320
this eight-year-old boy who I brought

492
00:23:54,320 --> 00:23:57,600
onto the stage who's watching his father

493
00:23:57,600 --> 00:24:00,799
having this wonderful successful

494
00:24:00,799 --> 00:24:03,840
career but isn't really connected to him

495
00:24:03,840 --> 00:24:07,120
who's going to be seduced

496
00:24:07,120 --> 00:24:11,840
by Tatana and who dies a few years after

497
00:24:11,840 --> 00:24:14,080
and who maybe I can if I write it right

498
00:24:14,080 --> 00:24:18,080
I can leave his death almost ambiguous

499
00:24:18,080 --> 00:24:20,960
as if maybe he was taken away by the

500
00:24:20,960 --> 00:24:22,320
ferry

501
00:24:22,320 --> 00:24:26,720
And I wrote a conversation.

502
00:24:26,720 --> 00:24:29,520
I took one page. I only had really one

503
00:24:29,520 --> 00:24:32,480
page left to do things in. So I took

504
00:24:32,480 --> 00:24:35,360
that page and I wrote a conversation

505
00:24:35,360 --> 00:24:38,400
where one of the actors who's playing

506
00:24:38,400 --> 00:24:40,880
Hermier says, "You must be very proud of

507
00:24:40,880 --> 00:24:44,799
your father." H proud. I suppose he's

508
00:24:44,799 --> 00:24:47,039
very distant, Tommy. He doesn't seem

509
00:24:47,039 --> 00:24:48,559
like he's really there anymore. Not

510
00:24:48,559 --> 00:24:50,640
really. It's like he's somewhere else.

511
00:24:50,640 --> 00:24:52,159
anything that happens. He just makes

512
00:24:52,159 --> 00:24:54,559
stories out of it. I'm less real to him

513
00:24:54,559 --> 00:24:57,600
than any of the characters in his plays.

514
00:24:57,600 --> 00:24:59,679
Mother says he's changed in the last 5

515
00:24:59,679 --> 00:25:01,200
years, but I don't remember him any

516
00:25:01,200 --> 00:25:03,919
other way. Judith, she's my twin sister.

517
00:25:03,919 --> 00:25:06,159
She once joked that if I died, he'd just

518
00:25:06,159 --> 00:25:09,840
write a play about it. Hamnut.

519
00:25:09,840 --> 00:25:12,159
Come on, lady. I'm back on in a minute.

520
00:25:12,159 --> 00:25:14,159
Mother ordered him to have me for this

521
00:25:14,159 --> 00:25:15,600
summer. It's the first time I've seen

522
00:25:15,600 --> 00:25:17,200
him for more than a week at a time than

523
00:25:17,200 --> 00:25:19,840
I remember. But we live 5 days ride from

524
00:25:19,840 --> 00:25:22,080
London up in Warikshire and see him

525
00:25:22,080 --> 00:25:23,679
seldom.

526
00:25:23,679 --> 00:25:26,000
All that matters to him. All that

527
00:25:26,000 --> 00:25:29,039
matters is the stories. And the actor

528
00:25:29,039 --> 00:25:30,960
says, "I would be proud of him if he

529
00:25:30,960 --> 00:25:33,200
were my father."

530
00:25:33,200 --> 00:25:37,200
And just that moment of heartbreak at

531
00:25:37,200 --> 00:25:40,960
the center of the story is what gives it

532
00:25:40,960 --> 00:25:44,400
its drive. It's why should you care?

533
00:25:44,400 --> 00:25:46,880
Because at the end of the day, you're

534
00:25:46,880 --> 00:25:50,320
seeing this beautiful, wonderful thing.

535
00:25:50,320 --> 00:25:52,640
The first ever performance of Midsummer

536
00:25:52,640 --> 00:25:55,600
Night's Dream, a play that has given joy

537
00:25:55,600 --> 00:25:57,760
to hundreds upon thousands of people,

538
00:25:57,760 --> 00:26:00,240
probably to millions of people. One of

539
00:26:00,240 --> 00:26:02,000
the greatest beauties of the English

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00:26:02,000 --> 00:26:05,279
language. And you're also watching the

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00:26:05,279 --> 00:26:09,279
sorrow of a small boy whose father is

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00:26:09,279 --> 00:26:12,080
out of reach, who isn't there. He's down

543
00:26:12,080 --> 00:26:15,600
in London making plays.

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00:26:15,600 --> 00:26:18,400
And if he died, his father would just

545
00:26:18,400 --> 00:26:23,360
make a play about it and call it Hamnet.

546
00:26:23,360 --> 00:26:25,360
And that

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00:26:25,360 --> 00:26:28,640
that was Karen. That was Karen as a

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00:26:28,640 --> 00:26:30,880
collaborator who is invisible just

549
00:26:30,880 --> 00:26:33,679
saying, "Why should I care about this

550
00:26:33,679 --> 00:26:37,440
story?" And I thought about it and that

551
00:26:37,440 --> 00:26:39,679
was what I gave her. And if there's a

552
00:26:39,679 --> 00:26:42,159
reason why it won the awards, it's not

553
00:26:42,159 --> 00:26:44,240
from the technical cleverness. It's not

554
00:26:44,240 --> 00:26:46,559
Charles Vest's beautiful drawings. It's

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00:26:46,559 --> 00:26:50,080
not the wonderful Steve Olaf colors.

556
00:26:50,080 --> 00:26:52,240
It's that moment where everything comes

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00:26:52,240 --> 00:26:54,480
together, where Charles Vest draws,

558
00:26:54,480 --> 00:26:59,360
Steve Olaf colors, Todd Klene letters,

559
00:26:59,360 --> 00:27:02,640
that little six panel conversation

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00:27:02,640 --> 00:27:06,400
and we break everybody's heart.
